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marinex
Posts: 7
Joined: 09/04/2005
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So Far so good, have had TR since yesterday and I am almost to lvl 9, quite a feat for a Game Challenged guy like me. Still am working on some of it, can't figure out how chat works, had the same problem when I started CoH 3 Years ago, guess I should break out the manual and read it, (it's a guy thing, Instructions really are just Manufacturers suggestions after all). Like the graphics, the rework during beta seems to have taken care of most of my major beefs. Anyone playing on the US/East server just so I don't offend?
Marine
( toon name - John Gehrhart - TR Soldier )
PS ( much of the info here seems to have been written a very long time ago, doesn't seem to be talking about the game I'm playing )
***THIS POST HAS BEEN EDITED***
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| 12/30/07 20:31 |
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lani
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I lasted for 4 days with the game, then I went and got a US version of CoX. let me know if you can fish-nor-fowl longer :-)
I think the site is not being updated much in lieu of the Wiki-esque project http://www.tabularasaproject.com/ the Devs have been working on.
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| 12/30/07 21:07 |
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marinex
Posts: 7
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Credibility: 70 pts
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Know what you mean, they will give you missions that are impossible for your lvl, which breeds frustration. The initial zone after boot camp is very broad, from lvl 5 - 15, kinda like going from outbreak to the hollows in CoH, rough, and they will assiggn the missions to anyone who asks for them without telling you that they are beyond your ability.
Marine
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| 12/30/07 21:38 |
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lani
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Ehm, I'm not recognizing that.
I cut through the starter zone level 1-12 like hot butter and drudged through 7 more levels in the second zone before quitting in disgust.
The missions really are the only thing that you need groups for and then the sole challenge then is in dealing with the team, consisting of a Frenchman and a German trying to use the voice chat to give orders, each in their own language, a Brit who doesn't communicate in any language, verbal or textual and someone going linkdead 2 minutes in.
As to difficulty, when I played it all Quests and Missions were colour-labelled according to the by now universal conning colours. If it's Red or Yellow it's gonna be tough. Purple is suicide. Hope that helps. I burned out on repetitiveness and totally missing Brittish's immersive background. To me it's almost as soulless and devoid of anything original as a true clean slate would be.
And that's from someone who tried really hard to like the game. Mind you, I played on EU servers so gameplay may differ from US servers. You do have Richard Garriott strutting around like a peacock and patting himself on his back on all servers though. I used to think Bradd MacQuaid has a big ego...
I hope for you it's better if you're playing on a 95% same language server and that the grind doesn't bother you.
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| 12/30/07 22:10 |
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greenminga
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i got to level 30 and quit game not good enough most other mmos out there are better than this i went back to gw all games magazines singing how great tr is and its not lool misleading games magazines suxx
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| 12/31/07 09:29 |
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marinex
Posts: 7
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Credibility: 70 pts
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Guess I'm usually slow on the uptake (when it comes to gaming) but I don't recall seeing any mission difficulty colorcoding, could be an European server variant or I just plain missed it. Wouldn't be hard, game is somewhat "control" cumbersome, but as said, I'm not a good judge of that sort of thing. Del is a big Ultima Alum so he is more comfortable with the game style, our sister who is in her mid 50s has 2 lvl 70 WoW toons, and is finishing up her first pass thru LOTRO, and I struggled with all of the above. I'll just keep plugging away and see how it goes, once I get something I'm good to go.
The sections on this site offering game info, that must have all been based on development rumors that never came to pass, needs updated, kinda embarrassing to Gameamp I must say, would rather come here for my info.
Marine
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| 12/31/07 12:49 |
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Phedre_D
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| QUOTE | | The sections on this site offering game info, that must have all been based on development rumors that never came to pass, needs updated, kinda embarrassing to Gameamp I must say, would rather come here for my info. |
I agree. I think the wiki site (http://www.tabularasaproject.com) the devs made ought to be integrated with this site. Just like they integrated the AmpWOW and AmpGW with their respective GameAmpare sites. By making it two separate sites it is sort of twice nothing.
And of course the fact that the game does not have a screen shot option, and barely working chat options makes it all not easier to make a great fan site for it.
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| 01/02/08 07:04 |
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lani
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| QUOTE | | I agree. I think the wiki site (http://www.tabularasaproject.com) the devs made ought to be integrated with this site. Just like they integrated the AmpWOW and AmpGW with their respective GameAmpare sites. By making it two separate sites it is sort of twice nothing. |
Yup. I've been hoping to see a WikiMedia (alike) approach introduced to all those 'Sections' that never seem to stay up to date for over a year now. That Project site is nice and all, but now there's three systems, the old "need-a-dev-to-make-minor-adjustments" that keepi sites like CoX, GW and WOW out of date to any site out there, then there's the AMPXXX style, which replaces the first but not entirely and now this. Time to integrate stuff. (game) Data entry should be as low-barred as possible with quality control as highly barred as possible. Seems to me it's the other way round at present.
Can someone retitle this topic to Lani & Phędre's gripe-fest? :-)
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| 01/02/08 09:22 |
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marinex
Posts: 7
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Credibility: 70 pts
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Thats the third time I've heard someone say that TR has no screen shot option, not so. When you press "print screen" it goes to folder in the TR program files section on your pc. Just go to "My Computer", click "your Drive(c,d, whatever), click "program files", click "Tabula Rasa", in that folder is a folder called "Screenshots", right click and you can create a "Shortcut" and place it whereever, basicly identical to how CoH saves the files. Granted this may have changed since you looked but it's there now ( otherwise a moron like me would have never found it, lol).
I am actually starting to enjoy the game, although it still hits me with my pet peave, map limitations. CoX has none to speak of, if you wanna climb it, go for it, if you wanna take a shortcut, please do. I hate being forced to accept that Military Personel are incapable of climbing over a 3' wall (you have to do a 10'-12" wall in BASIC)to avoid a unnecessary conflict with enemy troops while on a mission.
Marine
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| 01/02/08 14:10 |
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lani
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It didn't have Screenshot functionality at launch. Maybe it has now but it didn't have then. Believe me, I looked.
And no, there was no special Europe ruleset either. There's one client and in fact one of my biggest peeves with the game is that they completely, utterly failed to take into account the excentricities of half their customer base.
I.e. Europeans and their dozen or more different languages.
Maybe they've started taking those into account along with adding basic functionality such as screenshots, but it's too little too late for many.
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| 01/02/08 14:56 |
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marinex
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Did notice that the location and Building signs cycle thru a series of languages and I'm on US(East). Have not really teamed much, yet to see if there are Euro players on my server, but haven't noticed them on open chat channels.
Hopefully they are listening to the community and will tweak the game to cure the shortcomings.
Marine
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| 01/04/08 05:15 |
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lani
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*sigh*
I suspect there to be very few though. Network Latency does actually play a small role in twitch-based combat games. Even though the aiming system is "point in general direction & fire", with the horrible, horrible lag on the EU servers (at launch) most Europeans stayed away from the US ones assuming they would be even worse. They weren't actually. During EU Prime time, EU Servers were swamped and actually freezing up due to to much load while the US ones were at Low load. Dunno about US prime time, no servers died there though.
You're an American playing on US servers, the fact that localized clients are the bare minimum, often actually superfluous, will never become an issue for you since the only Europeans liable to play on a US server will be a minority and conform by using an English Interface and in general do not have a problem with typing English, speaking is another matter. Bringing home the horror that is Germans and French sharing voice channels with other non-native English speakers and the occasional Brit can not be conveyed, it has to be experienced.
Argh. Let me explain anyway.
Localized interface is all nice and dandy, until you have to communicate about something with people who have a differently localized interface.
Imagine you're German. (Trust me, these days to much of the world this is less of an insult than saying imagine you're American.)
You have a German interface. That means everything is labeled in German. Not English. You have no way to determine in-game what anything is called in English.
Because there's no game / server localization at all (no not even chat channels, let alone default chat channels), you have to communicate constantly with people who have a French or English interface and often don't speak German.
They haven't got a clue what you're referring to half the time and half the time don't understand what you're saying due to your accent. You can't understand the French either and the British are so frigging arrogant about their language and get on anyone's case who uses non-English in global chat channels which don't have a language designation at all.... In general (the games not called Richard Gariott's Hubris) localized interface is accompanied with localized means of communication and/or localized servers, where the main language is defined.
But like I said, playing on the US half of the servers will not give you this problem, unless you run into a bunch of Espanol native-speakers. Imagine your own language not being 98% native speaker, but 27% at best. With 31% German and 24% French, then you get a grasp of the EU side chat channels.
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| 01/04/08 05:52 |
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marinex
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Sounds like it may be difficult to solve the language issues for any game that spans a large geographic area. I remember when they shut down the CoH Korean servers that there was an influx of Korean players to the US servers and it was almost impossible to play with these folks, even if you tried to keep the plan basic, it usually ended in confusion. Are there any games out there that offer translation functionality to let this work at least at a basic level? Sounds like a monumental task.
For me personally, I tried in game audio chat, I did not like it, found it distracting and that people tended to talk over each other a lot. I think most basic strategy can be easily covered in text chat which would at least be just a "bot program" Mod that could be set to recognize and translate to a selected language.
Hope maybe you'll give it a try on US, but can understand your frustration that this wasn't resolved before launch.
Marine
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| 01/06/08 07:03 |
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lani
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| QUOTE | Sounds like it may be difficult to solve the language issues for any game that spans a large geographic area. I remember when they shut down the CoH Korean servers that there was an influx of Korean players to the US servers and it was almost impossible to play with these folks, even if you tried to keep the plan basic, it usually ended in confusion. Are there any games out there that offer translation functionality to let this work at least at a basic level? Sounds like a monumental task. For me personally, I tried in game audio chat, I did not like it, found it distracting and that people tended to talk over each other a lot. I think most basic strategy can be easily covered in text chat which would at least be just a "bot program" Mod that could be set to recognize and translate to a selected language.
Hope maybe you'll give it a try on US, but can understand your frustration that this wasn't resolved before launch.
Marine |
We are drifting a bit of topic maybe, but that's ok. I treat forums threads like conversations and those tend to have drifting topics :-)
My experiences with multi-lingual playerbases is that on the whole they work surprisingly well. In Europe, the ones who have the most issues tend to be UK residents, though Phe might dispute that. It's my belief that if everyone is speaking (typing) a second language, it breeds a tolerance for mistakes and you'd be surprised how much non-verbal communication actually takes place in any player-group.
I've played in groups of non-native english speakers with nary a hitch countless of times.
it gets complicated when you mix stuff up, like multi-lingual interfaces client-side, but one-language servers. Another way to create trouble is to not have a server language. Like most MMOGs have English / International, German and french servers. A German playing with a german client generally understands that people might not udnerstand when he calls a sword a schwert (although I suspect this example is recognizable enough). It's a whole different ball-game when there's no distinction between International, or Localized servers. us Dutch folks never get our own language servers, so we're used to 'speaking' English. Germans and french are a bit spoiled that way, and UK residents more so. The same holds true for Americans I suspect :-)
Up to now whenever I said 'speak', I meant typing, sometimes in leet or dude speak or with lots of abbreviations. (Just imagine the confusion stemming from any MMO players tendency to abbreviate everything to 2 or 3 character ICA's and names of places differeing wildly between languages....) but people's ability to make do / understand / be tolerant seems to drop considerably when voice-chat is added. Possibly text is more removed and voice more personal but lacking the visual cues of face-to-face communication or something. Also I can "read" a Frenchie mistyping of English and he can mine, understanding his pronounciation is something else.
In short. Text-based, english-speaking communication between peoples having English as a 2nd language goes a whole lot smoother than voice-chat. It can go very smooth, in most MMOGs it does. There's 20 years of MUD and MMOG experience in how to handle multi-lingual audiences to fall back on. Experience that the publishers of Richard Garriott's Hubris ignored...
I tried the US servers. Boy, do you guys suck at English ;-P
I also currently play CoX on US servers btw and did for 8 months in Vanmguard (RP server was US based). Downside to playing on US servers is that 90% of the playerbase lives in time-zones 6-11 hours later than me. If you like to group, and I do, that sucks. In the case of Tabula Rasa the little fun I had in game wasn't compelling enough (by a long shot) to make me put up with lack of grouping.
On a side note, keep enjoying the game as you do. I may not like it, not like it with a passion even. But that's just me. It's not a "bad" game, even if it is hubris. :-)
And at least I now know what it would be like to have XBox aiming assists on top of mouse-aiming :-D
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MMORPG (PvP): Macho Men Obviously Really Prefer Griefing
MMORPG (itemization): Misers May Obfuscate Recently Purchased Gold
MMORPG (Social): Virtual Worlds with Virtual Wealth and achievements, but with Real People with Real Feelings.
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| 01/06/08 07:37 |
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marinex
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| QUOTE | I tried the US servers. Boy, do you guys suck at English ;-P
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I wholeheartedly agree. With the advent of "Texting" lingo being included in any and all text conversations, I find myself not understanding half the conversation. Add to that the younger people who seem to thrive on contracted versions of words, english "shorthand", and outrightly making words up to fit an application. Cracks me up that I used to consider myself fairly well-spoken and struggle now with reading comprehension in these instances. We don't even need to talk about general grammar issues, they are rampant, and I am as guilty as most as I often type things and fail to proofread them. Just showing our Intellectual priorities I guess, lol.
Marine
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| 01/06/08 11:42 |
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Cr3ss3nt
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o_O
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| 01/07/08 17:09 |
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