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Travel Time


One of the first elements added to the game was the ability to teleport to a friend - not as a power, but merely as an ability inherent to anyone in the world. This was implemented to eliminate "travel time". Most MMO's require a good portion of your time spent getting from one place to another, where as SUN will be attempting to get rid of most MMO annoyances.

Equiptment


Everything about your character's physical appearance can be changed within the game, but the team made a key decision early on not to include armor. One of the insidious traps with armor is that eventually somebody figures out the best combination for any character class. That's when you end up with everyone looking alike because everybody wants the +5 Holy Plate Mail. Instead of armor, player clothing will have a variety of "modules" that can be filled with protective equipment. That allows players to concentrate on clothing as a way to make themselves distinct.

Losses from Death


Players will never lose experience, levels or items. Should a player die in the course of a mission, they have the option of starting over from the beginning or continuing where they left off at a cost of a 10% reduction in the experience reward. Of course, if a player dies enough times, they can complete a mission and get no experience at all, but the option is in the player's hand. That's a far cry from MMOs that make you pay for death with experience or items or do corpse runs to come back to life.
 


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